Enhancing Engagement: Grade 10 Gamification Strategies in Trilingual Dramatic Arts
Keywords:
dramatic arts; engagement; enhancing; gamification strategies; trilingual educationAbstract
Gamification strategies in teaching dramatic arts could enhance learners' enjoyment of practical subjects and boost academic performance if done well. Incorporating isiXhosa, isiZulu, and English gamification into dramatic arts may facilitate easier, more natural performances for learners in Grade 10. The study investigated strategies for trilingual education in isiXhosa, isiZulu, and English to enhance gamification engagement in teaching dramatic arts in Grade 10. A qualitative study was conducted with 120 dramatic arts learners from one school in Grades 10 to 12. The theoretical framework was the Self-Determination Theory (SDT). Data were collected using a semi-structured questionnaire. Data were analysed thematically and visual representations related to student engagement. The findings highlighted that gamification significantly enhanced student motivation and participation in dramatic arts classes by making learning more enjoyable and interactive. The study concluded that incorporating gamification into trilingual dramatic arts education effectively boosts student engagement by aligning with intrinsic motivational factors. The study recommends that educators integrate more game-based activities into their lesson plans to increase student involvement. Additionally, the study recommends researching how different types of games could be tailored to meet diverse learning within trilingual educational settings in dramatic arts in Grade 10.
https://doi.org/10.26803/ijlter.25.6.51
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